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    Ryu Training


    Posts : 66
    Join date : 2010-11-10
    Age : 26
    Location : Martinsville

    Ryu Training Empty Ryu Training

    Post by (CR)Xuanwu on Wed Dec 15, 2010 9:13 pm

    Okay, so it may be 3 years old or so... but there are some who haven't
    gone and read it over at X-Force already. So, here it is... and yeah,
    as I mentioned it's old, so there's like a million + characters not

    Possible match-ups when using Ryu:

    Ryu vs. Ryu:

    For this type of battle, it would be best to stay both close and far
    from your opponent. More specifically: be jumping around a lot. Try not
    to let the other player catch you, and when he's defenseless, kick or
    punch him using a comfortable combination known to you. If in any case
    you DO get sick of jumping around, try standing still and waiting for
    your opponent to approach you. When he/she gets close enough, duck down
    and unload a barrage of low attacks. If done correctly, this should
    take a suprising amount of life away from him/her (a good punch to do
    is MP).

    Ryu vs. Wolverine:

    It is highly recommended that you keep your distance from your opponent
    in this type of match. Wolverine doesn't use any projectile attacks, so
    it is easiest to jump as far away as you can from him and use hadoukens
    whenever possible. If you get caught in a death trap of berserker
    barrages or drill claws, simply avoid trying to jump away after you've
    been hit. Block his latest attack, and as soon as he's done, jump away
    (super jump if you can, for if you attempt a regular jump, you can
    sometimes be attacked again). Try not to use many Tornado Kick supers;
    wolverine can easily either duck and slash at your leg, or just plain
    hit your spinning body and cancel out your attack.

    Ryu vs. Sentinel:

    Keep close to sentinel when you're fighting him. Most Sentinel users
    will try to keep you at a distance, and hit you with their rocket
    punches and beams the whole time. A good way to start out is by jumping
    forward at the sentinel, and air-blocking his initial attack. If you
    don't get to him by then, just keep jumping closer until you're near
    him. Once you're right in his face, jump kick him maybe a few times,
    and then crouch down and unleash some low attacks (sweeping is a good
    idea because once Sentinel is knocked down, you can chase after him,
    and hit him some more right after he gets up). Using the tornado kick
    super is actually a good idea with sentinel, since he is bigger, and is
    more likely to get caught in it.

    Ryu vs. Chun-Li:

    Be sure to keep yourself moving while fighting Chun-Li. Most users of
    this character would like to stay as close to you as possible so that
    they may lightning kick you or use the energy blast attack. For this
    reason, using hadoukens would probably be most effective in striking
    your opponent down. The tornado kick, most of the time, proves to be
    ineffective against better Chun Li users, so using the shinkuu-hadouken
    super is best when you're ready to use a super.

    Ryu vs. Cyclops:

    Get in close to Cyclops as soon as you can when the fight starts. Don't
    bother using a hadouken first, because your opponent could easily cut
    through it with an optic blast. Instead, jump over to Cyclops (while
    air-blocking) and do a punch or kick of your choice to stun him. Next,
    crouch low and do some low attacks, and if you wish, even jump behind
    him and do some hadoukens at his back. In case your opponent tries to
    move away, simply keep following him and pulling off close attacks so
    he can't optic blast you to death. Try not to jump too high while
    fighting him, because if he ever decided to use a high optic blast, and
    hits you... he could repeat the attack over and over, and keep you
    there Alllll day.

    Ryu vs. Spider-Man:

    Spider-Man users have the tendency to move around a lot. If you end up
    getting into a fight with a good (super cheap) spidey user, you may
    find it nearly impossible to win, since Spider-Man can build up supers
    fast and has some pretty devistating supers at that. However, if you
    want to perform best, I would suggest definitely moving around a whole
    lot and doing heavy jump kicks while you're at it. That way, you have
    the occasional chance of making contact with him. Also, use as many
    hadoukens (preferably airborne ones) as you can in attempt to knock
    them out of the air (since that's primarily where spidey users live).

    Ryu vs. Evil Ryu:

    Users of this special VIP only character spend most of their time in
    the air. If possible, try to jump up towards them and do straight
    hadoukens at their face. This is a good idea because the diagonal
    hadouken blasts that Evil Ryu throws are more delayed than normal Ryu's
    hadoukens (meaning that it takes Evil Ryu longer to throw multiple
    blasts). In case you can't jump up there and keep up with them, just
    wait until they land, and strike them low before they can act on you.
    Be careful of Evil Ryu's Tenma Gou - Zankuu super. The only safe place
    from this attack is above Evil Ryu or behind him. Be especially careful
    of the Raging Demon super. I would suggest that you hold on to your
    helpers, because you'll surely want to throw one to block this deadly
    super (blanka and psyclocke are the quickest helpers). Not only
    helpers, but a hadouken should also be able to stop an on-coming Raging

    ~*Advanced Techniques*~

    A little trick to help ya keep away from trouble and fill that power gauge, too:

    When your opponent is across the screen from you, super jump up over to
    his/ her side of the arena, and do repeated hadoukens into the side of
    the screen. Yes, you should literally be shooting hadoukens through the
    right or left side of the screen. If you do this correctly, Ryu should
    be able to do several hadoukens while remaining Airborne. But of
    course.... what goes up must come down. He will gradually drop each
    time you do a hadouken until he?s worked his way back to the ground.
    however, you will have successfully filled up a pretty good portion of
    your super gauge, and might have even been able to avoid some pretty
    serious attacks.

    Problems with facing the right direction:

    True, this move does work best if your opponent is ALL the way
    at the other side of the screen. However, if he is, let?s say.....right
    in front of you, all you have to do is super jump, and do several kicks
    until you reach where you want to be (the opposite side from where you
    started, and FACING that side). By kicking, you will have forced Ryu to
    not turn back around, but to keep facing the direction that you want to
    be facing. Once you?re there, simply unleash a whole crap load of
    hadoukens, and fill up that super gauge!

    More problems with facing the right direction:

    sometimes when your opponent does a super technique while you?re facing
    the side of the screen and doing hadoukens, Ryu will turn back around
    and face the opponent. I have no suggestion for fixing this type of
    problem . Just pray that it doesn?t happen to you .

    Shin-Shoryuken Surprise:

    A warning to high laggers: this move won't be very easy for you to pull
    off, since it requires knowing that your opponent will be near you when
    you strike.

    If you have an opponent dumb enough to stand across the screen while
    you do endless hadouken blasts at them until they finally jump away
    from their corner, then this will work well for you. As stated, begin
    by doing a whole mess of hadoukens at your opponent until they get sick
    of standing there, and attempt to attack you up close. If and when they
    jump over your head or right in front of you, IMMEDIATELY stop doing
    your hadoukens, and do a Shin-Shoryuken. I have found this trick to be
    very helpful for me, even though i have lag working against me.

      Current date/time is Mon May 20, 2019 10:27 am